Welcome to the Play2Do Teacher Training Space
Your experience and expectations
Play2Do Teacher training course description
Play2Do: Introductory materials
Play2Do: Game Scenario One: Petya Loses Control af...
Play2Do: Game Scenario Two: Michael Hits the Dysle...
Play2Do: Game Scenario Three: The shy new classmate
Play2Do: Game Scenario Four: Teenager’s impulses a...
Play2Do: Game Scenario Five: Different student nee...
Play2Do: Game Scenario Six: Epileptic Episode duri...
The Simulated Practice Environment
Finishing your course
The Play2Do course introduces the 3D Simulated Practice Educational Game and other materials developed under the Play2Do project to demonstrate the adopted theoretical approaches to preparing for and implementing a simulated practice learning experience for VET students or social workers (and other stakeholders) of little or no professional experience in the field of working with people with disabilities. Teachers/trainers will gain an understanding of how they can help future and practicing teachers to learn in the 3D immersive environment and acquire the necessary competences in order to work with SEN students and capitalize on the affordances of serious games for raising awareness and promoting social, educational and health improvement.
The course mainly aims to enable teachers/trainers to use the Play2Do educational game and other support materials developed within the Play2Do framework to gain or enrich competences in working with students with disabilities in the conditions of a simulated practice learning experience aligned with the ECTS and ECVET.
A range of delivery modes can be used. The virtual gaming architecture in a 3D simulated practice learning environment allows for purely computer-assisted learning or blended learning where playing the educational game is combined with face-to-face or distance-learning elements.
The whole of the suggested simulated practice learning is flexible and can be adapted to a variety of institutional requirements and learning settings.
The course can be implemented within the range of a 30, 60 or 90 teaching hours.
On finishing the course a teacher/trainer will be able to:
- use effectively the Play2Do educational environment as a tool for higher education and vocational education and training;
- implement the theoretical affordances of the Pedagogical Guide for simulated practice learning in their own practice;
- plan and run simulated practice learning for HE and VET students and practitioners working with people with disabilities of little or no experience according to the Play2Do Model Curriculum and Pedagogic Guide in line with the national / local requirements;
- support learners along the learning process so that they gain competences required for working with SEN students or generally people with disabilities.
The training tools have been planned to
- promote learners’ reflection and learning from practice;
- provide feedback about learners’ learning;
- assess students’ achievements in the course of the simulated practice learning.
The methods and techniques incorporated in the training materials consist of:
· Theoretical resources
· Audiovisual material
· On line research
· Role playing
· Problem solving
· Implementation of digital tools